Thursday, August 02, 2007

Test Match Magic

Here are the Rules:

1) Tips are runs. Someone tips you £20, that’s 20 runs.
2) A table that doesn’t tip, that’s a wicket.
3) The number of tables you do, that’s your overs.
4) A table that doesn’t want magic, that’s a duck.
5) If you go home early, that’s a declaration.
6) £20 is a four, £50 is a six.
7) If you walk away from a table, that’s a run out.
8) If the music is too loud, or the venue too dark, bad light stopped play.
9) If the food arrives mid set you’re LBW (Limited By Waiter).
10) Performing magic outside work is a follow on.